Is gaming always fun? Social conflicts in online consumption communities
dc.contributor.author | Kristiansen, Adrian | |
dc.contributor.author | Tempelhaug, Anders | |
dc.date.accessioned | 2020-10-21T08:05:48Z | |
dc.date.available | 2020-10-21T08:05:48Z | |
dc.date.issued | 2020 | |
dc.identifier.uri | https://hdl.handle.net/11250/2684080 | |
dc.description | Masteroppgave International Business and Marketing - Nord universitet 2020 | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Nord universitet | en_US |
dc.subject | business | en_US |
dc.subject | marketing | en_US |
dc.subject | international | en_US |
dc.subject | gaming | en_US |
dc.title | Is gaming always fun? Social conflicts in online consumption communities | en_US |
dc.title.alternative | Er spilling alltid gøy? Sosiale konflikter i online forbrukssamfunn | en_US |
dc.type | Master thesis | en_US |
dc.source.pagenumber | 56 s. | en_US |