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dc.contributor.authorØygardslia, Kristine
dc.contributor.authorAsk, Kristine
dc.date.accessioned2023-03-03T14:24:10Z
dc.date.available2023-03-03T14:24:10Z
dc.date.created2023-01-11T13:36:50Z
dc.date.issued2022
dc.identifier.citationØygardslia, K. & Ask, K. (2022). Facilitating social inclusion of migrant students through digital games: Design principles and pitfalls in Wanderers. Proceedings of the European Conference on Games Based Learning, 16(1), 431-438. doi:en_US
dc.identifier.issn2049-100X
dc.identifier.urihttps://hdl.handle.net/11250/3055804
dc.language.isoengen_US
dc.publisherAcademic Conferences Internationalen_US
dc.relation.urihttps://papers.academic-conferences.org/index.php/ecgbl/article/view/535
dc.titleFacilitating social inclusion of migrant students through digital games : Design principles and pitfalls in Wanderersen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.source.pagenumber431-438en_US
dc.source.volume16en_US
dc.source.journalProceedings of the European Conference on Games Based Learning (ECGBL)en_US
dc.source.issue1en_US
dc.identifier.doi10.34190/ecgbl.16.1.535
dc.identifier.cristin2105016


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