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dc.contributor.authorBuck, Marc Fabian
dc.date.accessioned2017-10-03T08:23:22Z
dc.date.available2017-10-03T08:23:22Z
dc.date.created2017-03-26T19:19:11Z
dc.date.issued2017
dc.identifier.citationBuck, M.F. (2017). Gamification of learning and teaching in schools – a critical stance. Seminar.net, 13(1), 35-54. Retrieved from http://www.seminar.net/images/stories/vol13-issue1/3._Buck-article.pdfnb_NO
dc.identifier.issn1504-4831
dc.identifier.urihttp://hdl.handle.net/11250/2457961
dc.language.isoengnb_NO
dc.publisherLillehammer University Collegenb_NO
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleGamification of Learning and Teaching in Schools – A Critical Stancenb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.description.versionpublishedVersionnb_NO
dc.rights.holder© 2017, The Author(s)nb_NO
dc.subject.nsiVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280nb_NO
dc.source.pagenumber35-54nb_NO
dc.source.volume13nb_NO
dc.source.journalSeminar.netnb_NO
dc.source.issue1nb_NO
dc.identifier.cristin1461172


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Navngivelse 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Navngivelse 4.0 Internasjonal