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dc.contributor.authorPalmquist, Adam
dc.contributor.authorAlves, Joana
dc.contributor.authorBaranyi, Rene
dc.contributor.authorMunkvold, Robin Isfold
dc.contributor.authorCarvalho, Vitor
dc.contributor.authorOliveira, Eva
dc.date.accessioned2025-01-21T09:36:29Z
dc.date.available2025-01-21T09:36:29Z
dc.date.created2024-11-27T11:58:24Z
dc.date.issued2024
dc.identifier.issn2832-5516
dc.identifier.urihttps://hdl.handle.net/11250/3173525
dc.description.abstractThis study delves into higher education students' active participation in an Erasmus+ blended intensive program (BIP) that focuses on teaching game creation. Three universities facilitated the BIP, which had 22 international students. The program, designed around project-based learning and onsite/online collaboration, empowered students to better prepare them for careers in the game industry. Two student focus groups were analyzed using thematic analysis to understand the students' perceptions of the educational approach. The investigation findings emphasize that aligning game creation teaching with conditions and technologies in the game industry is challenging in practice despite its apparent simplicity on paper. It also underscores the crucial role of soft skills and transversal competencies in game creation education. These skills, often overlooked, play a vital role in the success of game creation projects. With this study, we wish to contribute to the discourse on game education by offering insights into the enablers and barriers to teaching game creation within higher education. It provides ten useful considerations for game scholars and educators to deliberate in their profession.en_US
dc.language.isoengen_US
dc.publisherAssociation for Computing Machinery (ACM)en_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleBlended Realities - Higher Education Student Reflections on Acquiring Skills for Game Creation in a Project-Based- and Blended Learning Environmenten_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holder© 2024 The Author(s)en_US
dc.source.pagenumber26en_US
dc.source.volume3en_US
dc.source.journalGames: Research and Practiceen_US
dc.source.issue1en_US
dc.identifier.doi10.1145/3704414
dc.identifier.cristin2324263
dc.source.articlenumber2en_US


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Navngivelse 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Navngivelse 4.0 Internasjonal