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dc.contributor.authorDuijzer, Carolien
dc.contributor.authorVan den Heuvel-Panhuizen, Marja
dc.contributor.authorVeldhuis, Michiel
dc.contributor.authorDoorman, Michiel
dc.contributor.authorLeseman, Paul
dc.date.accessioned2020-06-17T13:43:09Z
dc.date.available2020-06-17T13:43:09Z
dc.date.created2019-03-21T14:12:48Z
dc.date.issued2019
dc.identifier.citationDuijzer, C., Van den Heuvel-Panhuizen, M., Veldhuis, M., Doorman, M., Leseman, P. (2019). Embodied learning environments for graphing motion: a systematic literature review. Educational Psychology Review, 31, 597-629. doi:en_US
dc.identifier.issn1573-336X
dc.identifier.urihttps://hdl.handle.net/11250/2658517
dc.description.abstractEmbodied learning environments have a substantial share in teaching interventions and research for enhancing learning in science, technology, engineering, and mathematics (STEM) education. In these learning environments, students’ bodily experiences are an essential part of the learning activities and hence, of the learning. In this systematic review, we focused on embodied learning environments supporting students’ understanding of graphing change in the context of modeling motion. Our goal was to deepen the theoretical understanding of what aspects of these embodied learning environments are important for teaching and learning. We specified four embodied configurations by juxtaposing embodied learning environments on the degree of bodily involvement (own and others/objects’ motion) and immediacy (immediate and non-immediate) resulting in four classes of embodied learning environments. Our review included 44 articles (comprising 62 learning environments) and uncovered eight mediating factors, as described by the authors of the reviewed articles: real-world context, multimodality, linking motion to graph, multiple representations, semiotics, student control, attention capturing, and cognitive conflict. Different combinations of mediating factors were identified in each class of embodied learning environments. Additionally, we found that learning environments making use of students’ own motion immediately linked to its representation were most effective in terms of learning outcomes. Implications of this review for future research and the design of embodied learning environments are discussed.en_US
dc.language.isoengen_US
dc.publisherSpringeren_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleEmbodied learning environments for graphing motion : a systematic literature reviewen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holder© 2019 The Author(s)en_US
dc.subject.nsiVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280::Fagdidaktikk: 283en_US
dc.subject.nsiVDP::Matematikk og Naturvitenskap: 400en_US
dc.subject.nsiVDP::Teknologi: 500en_US
dc.source.pagenumber597-629en_US
dc.source.volume31en_US
dc.source.journalEducational Psychology Reviewen_US
dc.identifier.doi10.1007/s10648-019-09471-7
dc.identifier.cristin1686735
dc.description.localcodePaid Open Accessen_US


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