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dc.contributor.authorRusk, Fredrik
dc.contributor.authorStåhl, Matilda
dc.contributor.authorSilseth, Kenneth
dc.date.accessioned2021-03-16T11:18:05Z
dc.date.available2021-03-16T11:18:05Z
dc.date.created2020-09-11T09:43:42Z
dc.date.issued2020
dc.identifier.citationRusk, F., Ståhl, M. & Silseth, K. (2020). Exploring peer mentoring and learning among experts and novices in online in-game interactions. 14th Proceedings of the European conference on games-based learning, Brighton, 461-468. doi:en_US
dc.identifier.issn2049-100X
dc.identifier.urihttps://hdl.handle.net/11250/2733607
dc.description.abstractBecoming a competent player of online games involves complex processes and networks of online and offline life where the player is socialized into social norms and expectations. An important aspect of what constitutes gamers learning trajectories is guidance from experienced players. Games are public spheres where learning is social and distributed and where players often are enabled to learn new and advanced competencies. However, there is little educational research on how these competencies are cultivated and employed within a competitive gaming scene. In the current paper, we analyze the mentor-apprentice relationship between an expert and a novice in the multiplayer FPS CS:GO within an eSports and educational context. By assuming a dialogic approach to meaning making, we will examine how novices and experts uphold and talk the relationship into being and how the peer teaching and learning manifests in the in-game interaction. The ethnographic data was collected in collaboration with a vocational school with an eSports program in Finland in 2017-2018. Students (aged 17-18, all male) playing CS:GO shared screen recordings of their matches and took part in interviews. The participants play in two different teams. Here, we focus on Martin (expert) and John (novice) from team one. Martin was the highest ranked team member, something his team members are aware of and make relevant in interviews and in-game interactions. This position seems to provide him authority and leadership within the team. In the interviews, Martin aligns with being the leader and repeatedly mentions that he coached John to become part of the team. This relationship is also evident in the in-game data where Martin, together with the rest of the team, often provides feedback and support for John. The learning appears to be how to become competent in the game, and there are strong indications of other aspects of learning that relate to sociality and leadership.en_US
dc.language.isoengen_US
dc.publisherAcademic Conferences International Limiteden_US
dc.relation.urihttps://search.proquest.com/docview/2473444913?pq-origsite=gscholar&fromopenview=true
dc.titleExploring Peer Mentoring and Learning Among Experts and Novices in Online in-Game Interactionsen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionacceptedVersionen_US
dc.subject.nsiVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280en_US
dc.subject.nsiVDP::Teknologi: 500en_US
dc.source.pagenumber461-468en_US
dc.source.journalProceedings of the European conference on games-based learningen_US
dc.identifier.doi10.34190/GBL.20.021
dc.identifier.cristin1828956


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