dc.contributor.author | Palmquist, Adam | |
dc.date.accessioned | 2023-11-01T07:59:16Z | |
dc.date.available | 2023-11-01T07:59:16Z | |
dc.date.created | 2023-05-20T13:19:38Z | |
dc.date.issued | 2023 | |
dc.identifier.citation | Palmquist, A. (2023). Design elements of conflict: A design study of a gamified smartphone application for employee onboarding. Technology, Knowledge and Learning, 28(3), 1133–1173. doi: | en_US |
dc.identifier.issn | 2211-1670 | |
dc.identifier.uri | https://hdl.handle.net/11250/3099897 | |
dc.language.iso | eng | en_US |
dc.publisher | Springer | en_US |
dc.rights | Navngivelse 4.0 Internasjonal | * |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/deed.no | * |
dc.title | Design elements of conflict : A design study of a gamified smartphone application for employee onboarding | en_US |
dc.type | Peer reviewed | en_US |
dc.type | Journal article | en_US |
dc.description.version | publishedVersion | en_US |
dc.rights.holder | © 2023 The Author | en_US |
dc.source.pagenumber | 1133–1173 | en_US |
dc.source.volume | 28 | en_US |
dc.source.journal | Technology, Knowledge and Learning | en_US |
dc.source.issue | 3 | en_US |
dc.identifier.doi | 10.1007/s10758-023-09657-7 | |
dc.identifier.cristin | 2148234 | |