dc.contributor.author | Sigurdardottir, Helga Dis Isfold | |
dc.date.accessioned | 2017-02-10T12:49:34Z | |
dc.date.available | 2017-02-10T12:49:34Z | |
dc.date.created | 2016-09-30T10:54:06Z | |
dc.date.issued | 2016 | |
dc.identifier.citation | Sigurdardottir, H.D.I. (2016). Domesticating digital game-based learning. Nordic Journal of Science and Technology Studies, 4(1), 5-16. doi: | nb_NO |
dc.identifier.issn | 1894-4647 | |
dc.identifier.uri | http://hdl.handle.net/11250/2430280 | |
dc.language.iso | eng | nb_NO |
dc.publisher | Norwegian University of Science and Technology | nb_NO |
dc.rights | Navngivelse-DelPåSammeVilkår 4.0 Internasjonal | * |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/4.0/deed.no | * |
dc.title | Domesticating digital game-based learning | nb_NO |
dc.type | Journal article | nb_NO |
dc.type | Peer reviewed | nb_NO |
dc.rights.holder | © 2016, The Author(s) | nb_NO |
dc.subject.nsi | VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280 | nb_NO |
dc.source.pagenumber | 5-16 | nb_NO |
dc.source.volume | 4 | nb_NO |
dc.source.journal | Nordic Journal of Science and Technology Studies | nb_NO |
dc.source.issue | 1 | nb_NO |
dc.identifier.doi | 10.5324/njsts.v4i1.2168 | |
dc.identifier.cristin | 1388049 | |