dc.contributor.author | Jørgensen, Kristine | |
dc.contributor.author | Mortensen, Torill Elvira | |
dc.date.accessioned | 2022-11-20T20:50:30Z | |
dc.date.available | 2022-11-20T20:50:30Z | |
dc.date.created | 2022-03-01T12:20:59Z | |
dc.date.issued | 2022 | |
dc.identifier.citation | Jørgensen, K., & Mortensen, T. E. (2022). Whose expression is it anyway? Videogames and the freedom of expression. Games and Culture, 17 (7–8), 997–1014. doi: | en_US |
dc.identifier.issn | 1555-4139 | |
dc.identifier.uri | https://hdl.handle.net/11250/3032992 | |
dc.description | Author's accepted version (postprint). | en_US |
dc.description | This is an Accepted Manuscript of an article published by Sage in Games and Culture on 28/02/2022. | |
dc.description | Available online: https://journals.sagepub.com/doi/10.1177/15554120221074423 | |
dc.language.iso | eng | en_US |
dc.publisher | Sage | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/deed.no | * |
dc.title | "Whose Expression is it Anyway? Videogames and the Freedom of Expression" | en_US |
dc.title.alternative | "Whose Expression is it Anyway? Videogames and the Freedom of Expression" | en_US |
dc.type | Peer reviewed | en_US |
dc.type | Journal article | en_US |
dc.description.version | acceptedVersion | en_US |
dc.subject.nsi | VDP::Samfunnsvitenskap: 200::Medievitenskap og journalistikk: 310 | en_US |
dc.source.pagenumber | 18 | en_US |
dc.source.volume | 17 | en_US |
dc.source.journal | Games and Culture | en_US |
dc.source.issue | 7-8 | en_US |
dc.identifier.doi | 10.1177/15554120221074423 | |
dc.identifier.cristin | 2006666 | |