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dc.contributor.authorJørgensen, Kristine
dc.contributor.authorMortensen, Torill Elvira
dc.date.accessioned2022-11-20T20:50:30Z
dc.date.available2022-11-20T20:50:30Z
dc.date.created2022-03-01T12:20:59Z
dc.date.issued2022
dc.identifier.citationJørgensen, K., & Mortensen, T. E. (2022). Whose expression is it anyway? Videogames and the freedom of expression. Games and Culture, 17 (7–8), 997–1014. doi:en_US
dc.identifier.issn1555-4139
dc.identifier.urihttps://hdl.handle.net/11250/3032992
dc.descriptionAuthor's accepted version (postprint).en_US
dc.descriptionThis is an Accepted Manuscript of an article published by Sage in Games and Culture on 28/02/2022.
dc.descriptionAvailable online: https://journals.sagepub.com/doi/10.1177/15554120221074423
dc.language.isoengen_US
dc.publisherSageen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/deed.no*
dc.title"Whose Expression is it Anyway? Videogames and the Freedom of Expression"en_US
dc.title.alternative"Whose Expression is it Anyway? Videogames and the Freedom of Expression"en_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionacceptedVersionen_US
dc.subject.nsiVDP::Samfunnsvitenskap: 200::Medievitenskap og journalistikk: 310en_US
dc.source.pagenumber18en_US
dc.source.volume17en_US
dc.source.journalGames and Cultureen_US
dc.source.issue7-8en_US
dc.identifier.doi10.1177/15554120221074423
dc.identifier.cristin2006666


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Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal
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